Now you can choose from six heroes, each with their own fighting style, abilities, and backstory. Gauntlet: Seven Sorrows has solo, cooperative, and online play modes. You can go online to join parties of fighters and trade goods. The follow-up to Gauntlet Legends and Gauntlet Dark Legacy. Test configurations on Windows.
Thanks to the wonders of Xbox Live Arcade, we've been able to go back in time and play the original Gauntlet on the 360. The premise of the game was almost too simple: select one of four warriors with varying attributes of speed and strength, then mash the heck out of your buttons until you conquer the evil hoards. In the arcade, Gauntlet was one of the first titles that you could play with four players, and, with friends, Gauntlet was one of the all-time great quarter-suckers. There was no story. You would just grab a friend and mash.Here in the present, Midway is attempting to revive the hack and slash genre with on current-generation consoles, and hard-core fans of the original w.
People say:
When I first played Gauntlet Legends in the arcade, I didn't like it. The whole concept of your life meter ticking away with the seconds no matter what you do just seemed really cheap to me. Luckily that idea is completely out the window in the DC version. Legends makes a much better home game than an arcade game. Graphically, it's excellent--super vibrant colors, no slowdown (even with four players), huge levels and hard bosses. Don't think that it's hack and slash all the way through, either, because you've got to build your character up by collecting gold to buy strength and through fighting experience. If you don't build up your character correctly, you could find yourself stuck on a boss character and have to redo previous levels in order to rack up health and experience. Unlike most arcade games these days, Legends has a huge amount of levels, each with its own challenges and enemies--some of which are the most annoying lit* bastards I've ever seen. They've packed every conceivable environment into this game as they could. The only problem I have is that it's not always clear when you've missed anything in the levels. Midway has captured the old-school gameplay of Gauntlet in 36 perfectly, and made the necessary changes and improvements to the game to make it a fantastic home game. If hack-'n'-slash dungeon action with a dash of action RPG gameplay is your thing, this is your game.
Go figure: I really didn't enjoy this game very much in arcades because of its slow, methodical pace, but it is exactly that characteristic that makes it a much better home video game. Gauntlet Legend's slowpaced action is a nice change-up to what I'm used to--it's something you can really relax and play. The best thing about the game (college kids pay attention now) is that it's four-player capability lends itself perfectly to a few friends lounging around while downing a few beers--I could even think of a few decent drinking games (while one guy drinks, the other three protect him.) Those bad habits aside, it's worth your time to check this one out.
Although it's an excellent port of the arcade game, it's hard for me to get excited about Legends. Yes multiplayer is fun for a bit--with so many different power-ups and items there are lots of opportunities for teamwork or screwing over your friends, and building up your character's abilities RPG-style is cool. But ultimately there just isn't enough technique or skill involved, so the game boils down to a pretty straightforward hack-and-slash action game. That'd be fine if it was fast-paced and exciting, but alt the backtracking and getting lost trying to find switches grinds the game to a halt way too often. Rent it with friends if you liked it in the arcade.